One projector, zoned
The image is split into separate interactive zones across the full wall. Warping and blending run in TouchDesigner on the show machine. The windows need blackout covers so the image still holds after sunset.
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The image is split into separate interactive zones across the full wall. Warping and blending run in TouchDesigner on the show machine. The windows need blackout covers so the image still holds after sunset.
A Stereolabs ZED 2i mounted around 2.5 metres up, facing the motion wall over USB 3. It tracks several people at once across a clear floor area of roughly four by three metres, which is what turns what people do with their arms into movement in the scene.
Twenty seven inches or larger with ten point touch, on a standing height stand, sending straight to the wall. Guests draw an element and send it to the wall. The target is for a drawing to land in the projection within a few seconds of being sent.
From the booth output into the audio interface on the show machine. This is what drives the music reactivity, so the projection is following the set rather than guessing at it.
Our own logos, icons, inside jokes and playful 3D forms are projected across the walls, so the room everyone already works in turns into a version of us that moves.
Every shape in the room comes out of our own DNA, the marks we have made, the work we have shipped and the jokes only we would get.
The projection reads the audio coming straight out of the DJ mixer, so the whole room stretches and pulses in time with whatever is playing. The DJ is running the visuals without having to think about it.
The depth camera watches the floor in front of the motion wall and turns gestures into movement inside the scene. Walk up to it and the world leans away from you.
Guests draw an element at the touch screens and send it to the wall, so the world keeps filling up with the people who are actually in the room. By the end of the night the wall is a record of who came.
At one point in the night a single cue shifts the colours, the lighting and the logos, and every element in the projection takes on the next ARLAB identity.
This is not one animation on one wall. The whole room turns over on a single cue.
Every object, every colour and every light picks up the new identity at the same time, from the main logo down to the smallest floating shape.
You come back and it is a different studio.
The team is in the room from the first minute. Employee heads live inside the projection as oversized characters, with exaggerated expressions and animation that moves to the music.
Each head gets facial animation and small details that belong to that specific person.
They can hold a wall of their own or sit inside the main mix all night, coming forward whenever the room needs a moment.
The preview below runs on the employee scans we already have, animated as whole heads.